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Prima patch (o update) per Bf3

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Taranta (I_W)Sub Sound
view post Posted on 20/11/2011, 10:43     +1   -1




The DICE team are hard at work supporting Battlefield 3. To date, we have implemented several server updates to improve stability and performance. Next week we are publishing a significant Battlefield 3 client update for the PC. Console patches take a bit longer due to the certification requirements for console content, but it will follow shortly after the PC update.


So what’s in the PC patch? You’ll see improved polish, stability, weapons balancing, squad control functionality, user interface enhancements, and several feature enhancements that address feedback the community has provided to date – plus we’re removing the so called “negative mouse acceleration” that some of you have experienced.


Regarding cheating and boosting, we continue to analyze data to identify and hold accountable (ban, wipe stats) players that cheat or boost. We’ve received questions about what to do when faced with unsportsmanlike conduct in Battlefield 3 – the best course of action is to click the warning sign next to their profile name in Battlelog, or head to the EA Help Desk and report your issue. These leads will enable us to follow up on the report.


We appreciate all the feedback. Keep it coming to help us with future improvements. Check back next week to confirm the patch launch date and the detailed fix list. Thanks for playing and sharing your feedback with us!










Il team DICE è al lavoro per sostenere Battlefield 3. Fino ad oggi, abbiamo implementato diversi aggiornamenti del server per migliorarne la stabilità e le prestazioni. La prossima settimana ci sarà la pubblicazione di un significativo aggiornamento del client di Battlefield 3 per PC.


Novità nella patch PC? Vedrai migliorato la stabilità, il bilanciamento delle armi, funzionalità di controllo della squadra, miglioramenti all'interfaccia utente, e diversi miglioramenti delle funzionalità che il feedback della comunità c'ha fornito fino ad oggi - in più siamo orientati nel rimuovere la cosiddetta "accelerazione negativa mouse" che alcuni di voi hanno sperimentato.


Per quanto riguarda i cittoni, continuiamo ad analizzare i dati per identificare e responsabilizzare (divieto, azzeramento statistiche) i giocatori che imbrogliano. Abbiamo ricevuto domande su cosa fare di fronte ad un comportamento antisportivo in Battlefield 3 - la migliore linea di azione è quello di fare clic sul segno di avvertimento accanto al loro nome del profilo in Battlelog, o al Grande Help Desk EA e segnalare il problema. Questp ci permetterà di seguire in merito alla relazione.


Apprezziamo tutti i feedback. Continuate ad aiutarci con i miglioramenti futuri. Controllare di nuovo la prossima settimana per confermare la data di lancio della patch e la lista dei fix dettagliata. Grazie !!




Beh direi che se ascoltano davvero i feedback degli utenti ci vuole un mega GG a loro !!!! Appena trovo la lista completa dei fix la posto. Cià


Edit: Kirk ho una brutta notizia per te.... probabilmente i mortai non avranno più quel raggio d'azione...
 
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Radio_KIRK
view post Posted on 20/11/2011, 10:55     +1   -1




Invece è una buona notizia, io ne posso fare a meno, altri spammer non so, col gioco di squadra però saranno sempre utili.
La cosa più bella è questa
CITAZIONE
Abbiamo ricevuto domande su cosa fare di fronte ad un comportamento antisportivo in Battlefield 3 - la migliore linea di azione è quello di fare clic sul segno di avvertimento accanto al loro nome del profilo in Battlelog, o al Grande Help Desk EA e segnalare il problema. Questp ci permetterà di seguire in merito alla relazione.

Un unico account per una key. Se te la giochi ciao ciao BF3, non c'è keygen che ti salvi il culo :P
 
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Taranta (I_W)Sub Sound
view post Posted on 22/11/2011, 09:47     +1   -1




Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.



Direi veramente un bel GG alla patch.
 
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ITA|TenNeo
view post Posted on 22/11/2011, 09:57     +1   -1




Io credo di aver sperimentato l'accelerazione negativa del mouse....quando mi giro per sparare o anche solo per guardarmi intorno, la visuale cambia con una velocità non istantanea e non costante...pensavo fosse problema di grafica ma a quanto pare il mio pc è in piena salute...meglio...gg
 
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Radio_KIRK
view post Posted on 22/11/2011, 10:02     +1   -1




P.S. AMD ha pubblicato i nuovi driver 11.11a che correggono molti bug in BF3 (e Skyrim per chi ce l'ha, che consiglio a tutti, è un giocone!)
 
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Taranta (I_W)Sub Sound
view post Posted on 22/11/2011, 10:39     +1   -1




Ottimo.... non ricordo come si chiama il programma che te li scarica in automatico?? No perchè ancora non vado d'accordissimo con AMD io....
 
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5 replies since 20/11/2011, 10:43   69 views
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